Posts Tagged ‘Advanced Storytelling’

I’ve heard beginning writers say, “You keep telling me to show how the character feels, rather than tell about it. So, how am I supposed to do that?” And, if I’m being honest, that was me just a few years ago.

The best writers make it easy for us to see what’s happening on the page. Unfortunately, it’s not easy to do. There are two different methods that work well.

The first is to let your reader get inside the character. When this is done well, the reader feels like they are inside the character’s head, watching what is happening through the character’s eyes, feeling the character’s emotions, experiencing the character’s thoughts.

The other method allows the reader to feel like they are standing right next to the character, watching what is happening to the character, seeing how the character reacts to what is going on around them. This type of writing can allow the reader to watch the story unfold like a movie inside their head.

Clear as mud, right? Still doesn’t tell you HOW to do it. It’s actually far easier to see how to do it than it is to have it explained to you.

First, let’s talk being inside the character. This can be done in first or third person.   Here’s a third person example: Brady was upset by what he’d just seen.

This gives you two important pieces of information: 1) Brady just saw something; and 2) What he saw upset him. This is exactly how many beginning writers ‘tell’ the reader about what the character is experiencing.

There are two problems with this, (well there’s probably more than two, but I’m going to concentrate on two for now). Problem one – We have no idea just how upset Brady really is. And to compensate for this, beginning writers will frequently tell the reader how upset the character is. For example: Brady was furious at (shocked by, disgusted with) what he’d just seen.

And there’s the second problem. Writing like that does get the point across. But it’s just not that interesting.

It’s much more effective for the writer to allow the reader to experience the character’s mental and, as my friend Ruth likes to say, visceral reactions. This allows the writer to ‘show’ the character. This also gives the reader a better understanding of the intensity of the character’s reaction (e.g. on a scale from slightly miffed to violently angry). I have a few quick examples below. (I would normally spend more time polishing them up during the editing process, but they’ll work for now.)

Remember, the following statements replace: Brady was upset by what he’d just seen.

Brady closed his eyes to block the sight while his stomach twisted and rolled, and his palms began to sweat. (There’s no need to write: Brady felt sick by what he’d just seen.)

Note – The reactions above are visceral reactions. They include any type of internal reaction that is beyond the character’s control – pounding heart, nausea, sweating, dizziness, etc.

Or

Brady scowled and shook his head at the sight before him. Then he turned and began the long walk back to the car.  Alone.

Or

Brady cursed as he raced forward, ignoring the shooting pain in his calves and the stitch in his side. He couldn’t take his eyes off the sight in front of him, nor could he bring himself to stop. Even though he would be far too late.

Including internal mental and visceral reactions also works well in first person. For example:

I wanted to shout at them to be quiet, though I could barely hear the rumble of their words over the buzzing in my ears. What I’d just seen wouldn’t settle into place. The images kept twisting and writhing in my head.

Those are all ways to let the reader inside your character. The other method a writer can use is to let the reader watch how the character feels through their physical reactions – basically, watching the action from outside of the character. For the purpose of this exercise, assume Jenny asked Brady a question and Brady responded with excitement.

Have you ever read something like: “Yes,” Brady answered Jenny, excitedly.

I’ve again told you two important things. 1) Brady has answered a question from Jenny; and 2) Brady’s excited about it. But this doesn’t let us know how excited Brady feels. And I’ll be the first to admit, Brady seems pretty boring here. So how can I show the reader how Brady feels with physical reactions? Here’s a few examples:

Bouncing from one foot to the other, Brady answered Jenny before she even had a chance to finish the question. “Yes. The answer is definitely yes.”

Or

“Yes!” Brady’s shout had everyone’s head turning, so they all had a clear view when he grabbed Jenny and swung her around in a dizzying circle.

Or

Brady gave each of us a high five before turning to Jenny. “Absolutely!”

What about in first person? Yes, you are inside the character’s head, but you can still show physical reactions.

I did a quick happy dance. That was probably answer enough for Jenny. But just in case…”Yes!”

Hopefully, this makes the difference between showing and telling a little clearer than mud. It takes a lot more effort to provide descriptions, and it’s often tempting to just stick an adjective on the end of a dialog tag (e.g. …Brady said, excited).

I used to struggle with this. What are the authentic physical and visceral reactions to the numerous situations we put our characters into? Unless this comes naturally to you, it’s not realistic to plan to stop writing in order to scare yourself, or to remember something painful, to experience genuine reactions that you can describe for your character. However, I’ve found something very helpful, and I recommend it for anyone who has trouble ‘showing’ how their characters feel. While there are a number of good reference books, I have one that I always keep on the table when I write at home. I also have an electronic copy on my phone that I can use if I’m writing somewhere else. It’s called The Emotion Thesaurus: A Writer’s Guide To Character Expression, by Angela Ackerman and Becca Puglisi. It provides physical, mental, and visceral descriptions for a wide variety of emotions.

It should be noted that the descriptions I used in this post all came out of my head, and The Emotion Thesaurus is in no way to blame!

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HappySadTheatreMaskOur characters are people – real in our mind, real on the page, and real in our hearts. Make them as real to your readers as they are to you.

This is the most important part of a novel. We might have excellent plots that twist and turn with fresh surprises at every angle, or a beautiful, imaginative world that inspires us with awe. Maybe a fresh, fascinating story rarely told, or even masterful prose with transcendent knowledge and application of language. But take any book you love, replace the characters with flat shadows of people, and you are left only with empty, black ink.

From the first line of our story, invest the reader in the characters we create. Show us what they care about. It could be as important as saving the universe, or as small as caring for a single daisy. But if our characters care, our readers will care. So, how do we do this?

Real people have passions. If our character loves gardening, don’t tell us that she gardens everyday. Show us how warm she feels as the sun beats on her back, as her hands ache with the pressure of churning soil, how much she sweats as she labors away for hours, but show us her satisfaction of witnessing seeds of nothingness grow with time into delicious tomatoes, or red roses, or juicy watermelons. And she doesn’t have to be good at it. She just needs to be passionate about it.

Emotion is universal. Everybody can identify with it, so the stronger the emotion (well…this can be overdone), the stronger the connection. I recommend overstating emotion. In theatre, emotion is overstated, as it is in cinema and books. But the reader won’t be able to tell if you do it right. Exaggerated emotion is one of the keys to storytelling. This doesn’t mean our character runs around on a rampage shooting or slicing everyone up, neither does it mean our character should drive around crying everywhere after her boyfriend dumps her. Here’s what it can mean: Our character reacts internally after witnessing a herd of buffalo stampede over her freshly budded grove of plant life. Depending on what kind of person she is, she could scream, “NOOOOOOOO!!!!!!” (not recommended), or we can show her feeling the strong loss of creating something from nothing, then shoving down the exaggerated emotion, only to unleash it at a later time – directed at someone undeserving. Which is the more interesting story? Who do you identify with more? If your answer is the screaming psychopath, perhaps you should join Darth Vader and the Dark Side.

Point is, when readers identify with the characters, and when they have a stake in the story, we become invested. And when we become invested, we now have a stake in the story. We’ll flip the pages from cover to cover to see what happens next, unable to set the book down. We’ll feel both satisfied at the end, and disappointed there is nothing of the story left to read.

In the title, I also mentioned growth. In a great story, not only does our protagonist change, but our antagonist also changes. Many writers miss the latter point. This doesn’t necessarily mean our antagonist transforms into a saint, but it can mean they learn an important life lesson, or devolve into something even worse.

So, growth of our protagonists. (We can also show protagonists devolving.) What better way to show growth at the end, than flaws at the beginning. Real people have flaws, right? You have flaws, don’t you? I certainly have no flaws, but we all know you do, right? Right, where were we? Flaws, yeah. It’s okay for our characters to have flaws, especially if they’re universally identifiable. What makes a story interesting is how our characters deal with those flaws. Do they learn from their mistakes and get over hard-learned obstacles? Or do they fall to the Dark Side like our forever-friend Darth Vader? Show the story, don’t tell it. Make the reader a friend by showing our characters’ experiences as they endure them. Then leave that lasting impression by showing how far they’ve come. Key is to show our protagonists’ progression little at a time, then compound the growth with extreme experiences. But never leave them stagnant. On the opposite end of the spectrum, if our characters grow too much too quickly, they might lose that ever-so-important quality – reader identification.

Transformation also ties integrally with growth, the difference being, they are rarely recognizably the same person when comparing them at the beginning of the book to the final page. We need to be careful here. As advised above, if our characters grow too quickly, we will lose our audience. Want your characters to transform? Throw unique, interesting, and hard – very, very hard – decisions and obstacles in their paths. They need to make the emotional or logical choice for who they are at that time – which changes them forever. Then keep doing it again. But beware, always change the pace. If we have a non-stop, hard-hitting pace from start to finish, our readers will never be able to come up for air. And breathing is important for most of us.

In Elements of Advanced Storytelling, I promised to dig into the differences between active, reactive, and proactive characters, and which are the most interesting in stories. Okay everyone, raise your hands. Active? Eh, might get a few hands in the air. Reactive? Hmm, probably only one or two. Okay, what about proactive? AHA! There they are! Raise them nice and high! Yep, you are right. Proactive characters are by far the most interesting, and here’s why.

Reactive characters only do what? That’s right – react! Our antagonists will likely be the most interesting characters in this type of character story because they are making everything happen. They are making the decisions for our protagonists – shaping them, forcing them to enact whatever evil plans our antagonists are concocting. Just about the only interesting thing our protagonist can do in this situation is react unexpectedly. But that’s a far cry from our other two types. Active characters are good. They will react, but will also push back. They will create tension, and exert a moving role to drive the story forward. Now, proactive characters take charge. Proactive characters don’t necessarily always know what they want, but they always make decisions (good or bad). This makes for a much more interesting story. It is highly common for the inciting incident in our novel to cause a reaction in our character that impels the story forward all the way to the last page. But if our protagonists are actively doing something in the beginning, and drive the story forward all on their own, that’s when we get caught staying up into the wee hours of the night reading that novel we just can’t put down. This is real tension – driven purely by our proactive characters.

Outlines. Some of us use them, some of us don’t. But I recommend everyone sketch out at least enough about our main characters to understand who they are. The worst thing we can do is think we know our characters, then make them do something they normally wouldn’t for the sake of the plot. If you want a good reference for an outline, here’s my advice. Make your own. There are numerous character outlines you can download off the net. Some are very detailed, some are vague. But, we all need to find that character outline that fits our story, then make it. It could be as little as describing their personalities, their likes/dislikes, tastes, experiences, and what they would do if held at gunpoint. Yes, many characters will never face that latter problem, but you need to know your characters. What better way than to consider what they would do in a life or death situation?

Want more outlining? Okay, write down how you want them to change throughout your novel. Who do they meet? How do they interact? Write down a few jokes they would tell, or physical tics or eccentricities. Show us their turning points and future moments of clarity. The list goes on and on. We should never put it all in our novel, but as writers, we need to know. Key is, stay organized, stay on track. And remember, sometimes when we write that novel, the outline flies out the window. Allow our characters to change, to experience life beyond the bounds we’ve set forth in an outline.

Any questions or comments? Feel free to express yourself. I want to hear your thoughts. I’ve found the above to be some of the best methods (that by the way work universally), but I always keep an open mind, and I’m always striving to learn and grow – to be better than I was yesterday. Thanks for reading, and I look forward to your comments. Thanks!

ChapterOneFrom the first line in a story, it is important to suck the reader in by showing immediate tension with the protagonist. So what makes an exciting first line? And at what point in our novel or short story do we “re-hook” the reader?

Make interesting things happen – preferably bad things. That’s the base of basics of hooking. But please, PLEASE, don’t start your piece with one of the following first lines. They are overused and generic, and unless done in some awesomely unique-never-before-seen-blow-your-socks-off way, agents and editors will cringe, and will not read on. Remember, agents look for an excuse not to read further. And don’t you want to make your piece as interesting and unique as possible? Anyway, here are my top 5 “cringers”:

  • Waking up – especially from an alarm clock: This is one of the most common first lines agents and editors read. And complain about. Whether it is or isn’t, most believe it to be lazy writing. So come on! You’re a writer! You can do better than that!
  • “It was a dark, and stormy night…”: Weather in general – whether the weather is dark and stormy, or bright and sunshiny, this is one of the most overused, so try to avoid it.
  • The bad day at school: This is more common with YA. This has both been done very well and muy terrible! But it’s still the bad day at school. As unique as your character’s bad day at school is, it is, still, indeed, the bad day at school. Most agents and editors will stop reading.
  • It was all just a dream: Starting your story with a bang is great, but if the opening turns out to be just a dream, many readers will be disappointed, and agents will in all likelihood stop reading…
  • Running through a forest (especially if it’s a nightmare): This at first glance might seem like a great idea, but many, many, many others have also come up with this idea. As many twists and turns, near-death experiences, or lost loves they have while running through this forest, agents and editors will smack their foreheads, shake their heads, and punch “delete” on their keyboards – (that is if the “delete” key has survived the abundant daily abuse).

Still reading? Okay good. You might have thrown a few expletives my way, chucked your keyboard at me, or revisited your novel a moment to check how you started your story… But there’s good news! There are PLENTY of great first lines! Here’s what makes a great hook:

  • Begin with the character. Not description. Not the weather. Not the building. Not the world. Not a prologue. The character.
  • Give the reader an immediate stake by putting the character or something the character loves in imminent danger, or start with a special flavor of comedy. Could be physical, could be emotional or psychological.
  • Start with an interesting action or thought. Make it fresh. Make it immediate and impactful.
  • Show the reader who the character is in that first line. No back story. Who are they NOW? Show what they are doing right now that will impel your story forward all the way to the last line.

Want some good examples? Here we go:

  • “Our story opens where countless stories have ended in the last twenty-six years: with an idiot – in this case, my brother Shaun – deciding it would be a good idea to go out and poke a zombie with a stick to see what happens.” ~ Mira Grant, Feed
  • “Prince Raoden of Arelon awoke early that morning, completely unaware that he had been damned for all eternity.” ~ Brandon Sanderson, Elantris
  • “It was a pleasure to burn.” ~ Ray Bradbury, Fahrenheit 451
  • “We go about our daily lives understanding almost nothing about the world.” ~ Stephen Hawking, A Brief History of Time
  • “There was a boy called Eustace Clarence Scrubb, and he almost deserved it.” ~ C.S. Lewis, Voyage of the Dawn Treader

Nuff said? Who would stop reading any of these novels after those phenomenal first lines? Albeit, Brandon Sanderson woke up his character in the first line, but being “damned for all eternity” kind of overpowers the former. Point is – there are exceptions to everything. We can argue about genre, preference, and style, but a great first line is a great first line.

In Elements of Advanced Storytelling, I promised to dig into not only the first line, but also show how to hook a reader throughout a piece, keep them intrigued. This goes along with a later post I’ll write, “Tension, Conflict, and the Driving Force,” with a couple big differences. We establish tension by hooking a reader. The catalyst is the hook. The reaction is the tension and conflict. And oftentimes, the hook is a one-liner, or small paragraph that escalates emotion or impels action.

Introduce something new when it makes sense, but surprise the reader. Keep them on their toes. At the end of chapters, throw in a one-liner to re-hook the reader – to keep them turning the pages. In the new chapter, throw in another hook. These first and last chapter one-liners aren’t nearly as important as the first line in a novel, but most great writers understand how to cause us poor readers those many sleepless nights. This isn’t the end-all be-all of writing, but you must know where your story is heading. Keep it moving forward by keeping the reader hooked.

Re-hooking can come in many forms – dialogue, emotion, action, comedy, even literary prose. But it must make sense to your novel. I wouldn’t tell a joke at the end of a chapter if the next one begins with a torture scene. Well…unless you want to shock the reader. But that’s a different subject. Anyway, the mood of characters, the voice of your story, and the pace of your prose dictates where those strategic hooks can be placed. Sometimes, it won’t make sense to begin or end a chapter with a hook, but the key is to watch for it. Write. And read. Look for those turning points or moments in your book where one line could make a big difference. Use this in conjunction with tension and character, and you are well on your way to a best-seller.

CherryBlossomIn the following weeks, I’ll delve into how to take our writing to the next level. In the past months, I’ve written a lot about basic storytelling, shared best practices, shown how to hone our skills, and revealed a little about characters and world building. Here, I’ve broken out Advanced Storytelling into a number of important elements, and will detail each of these into individual posts in the weeks that follow. Hope you enjoy!

  • HOOK YOUR READER: From the first line in your story, it is important to suck the reader in by showing immediate tension with your protagonist. Next week, I’ll discuss what first lines we should avoid, which are overused, and what ingredients grill up an exciting hook. However, this goes far beyond that introductory sentence. When is it appropriate to relax the tension? When should we begin to delve into back-story? At what points in our story should we re-hook the reader with another twist? How do we end it in a way that is both satisfactory to the reader, and leaves them craving for more? Stay tuned, and we’ll delve into the details.
  • AUTHENTIC CHARACTER EMOTION – FLAWS, GROWTH, ARCS, AND TRANSFORMATION OF PROTAGONISTS AND ANTAGONISTS: I’ve shown in previous posts how important character emotion is. Emotion links us to our characters, gives us a stake in the story, and makes us truly care about what happens – connects us to fresh and new experiences. Might even have an impact on our world outside of reading. In this topic, I’ll discuss at what points in our story we should show character growth, (or the lack of), and dig into how to make this experience truly impactful to the reader. We’ll review best practices and the art of taking our characters’ arcs to the next level – both protagonists’ and antagonists’. I’ll explain the differences between proactive, active, and reactive characters. We’ll also dig into this scientifically – showing outlines and how this relates to our plot elements and increases tension.
  • TENSION, CONFLICT, AND THE DRIVING FORCE: To keep the story moving and our readers impulsively flipping the pages into the wee hours of morning, it is imperative to show the steady progression of plot and characters, the enticing details of hazards and wrenches, and the difficulties and growth that ensues. Some good advice: the more we torment our characters, the more interesting the story. When should we ramp up the tension and conflict? When should we relax? Sub-plots are at times necessary, but many times they are not. It is important to consistently progress the storyline, and at the same time, show the little steps and interesting details that keep the readers holding their breath.
  • YOUR WORLD – DETAILS, CULTURE, AND SENSES: It is easy to bog the reader down with unnecessary details, or do the opposite and not show enough. Where is the balance? This depends a lot on the story, style, genre, characters, length, and voice. But it is always important to make the world we portray real to our audience. Here, we’ll delve into the finer details and examples of great stories with interaction – and the differences of styles and how they relate to the overall theme and story structure.
  • THE THREE ACTIONS – ACTION, REACTION, INTERACTION: Characters and the world, the reader and writer, the plot and details. In this topic, I will discuss how we put it all together with the “Three Actions.” I’ll show how they interrelate and the parallels between them. I’ll reveal why these elements are so important and how they impact the storytelling experience.
  • STORY STRUCTURE AND THEMES – OUTLINING VS “PANTSING”: Hundreds if not thousands of books crowd the market, all showing the best ways to structure a story. Here, we will dig into why there are so many different methods, which to use, which to avoid, and why. Is there a “best” way, or does it depend on the style of the author? Should we conform to what the world is telling us, or enhance our natural strengths? There is much controversy here, and I will take a neutral stance in order to show the broadest picture, explain why so many authors are adamant that their own opposing and conflicting views are correct, and give my advice on how to proceed in this vast sea of style.
  • PROSE WITH STYLE AND VOICE – CLARITY, BREVITY, AND WORD CHOICE: Writing is an art, but with any art, the more knowledge and experience one has, the more likely one will succeed. The broader our experiences and perspectives, and the more we open ourselves to possibilities and ideas, the more likely we will achieve our goals. Our work ethic matters. Our passions matter. We must know ourselves, stay in tune to our strengths and weaknesses, then actively make ourselves improve and grow. Grammar might seem basic, but the more knowledgeable one is, the more command one has of language – not to mention an understanding of which rules are breakable and when. In this topic, I will discuss the differences between character and author voice, and expand on the importance of the words we use, and how we use them. There are many styles of storytelling, and I will show examples of some of the most common, and analyze their differences.

Like many, I have a passion for storytelling, but I’m also acutely aware of my strengths and weaknesses. The elements of self-awareness, knowledge, patience, understanding, wisdom, and work ethic are all fruits that set me on my path to success. To grow as a writer is to grow as a person. I look forward to your future comments and interactions.