Posts Tagged ‘craft’

HappySadTheatreMaskOur characters are people – real in our mind, real on the page, and real in our hearts. Make them as real to your readers as they are to you.

This is the most important part of a novel. We might have excellent plots that twist and turn with fresh surprises at every angle, or a beautiful, imaginative world that inspires us with awe. Maybe a fresh, fascinating story rarely told, or even masterful prose with transcendent knowledge and application of language. But take any book you love, replace the characters with flat shadows of people, and you are left only with empty, black ink.

From the first line of our story, invest the reader in the characters we create. Show us what they care about. It could be as important as saving the universe, or as small as caring for a single daisy. But if our characters care, our readers will care. So, how do we do this?

Real people have passions. If our character loves gardening, don’t tell us that she gardens everyday. Show us how warm she feels as the sun beats on her back, as her hands ache with the pressure of churning soil, how much she sweats as she labors away for hours, but show us her satisfaction of witnessing seeds of nothingness grow with time into delicious tomatoes, or red roses, or juicy watermelons. And she doesn’t have to be good at it. She just needs to be passionate about it.

Emotion is universal. Everybody can identify with it, so the stronger the emotion (well…this can be overdone), the stronger the connection. I recommend overstating emotion. In theatre, emotion is overstated, as it is in cinema and books. But the reader won’t be able to tell if you do it right. Exaggerated emotion is one of the keys to storytelling. This doesn’t mean our character runs around on a rampage shooting or slicing everyone up, neither does it mean our character should drive around crying everywhere after her boyfriend dumps her. Here’s what it can mean: Our character reacts internally after witnessing a herd of buffalo stampede over her freshly budded grove of plant life. Depending on what kind of person she is, she could scream, “NOOOOOOOO!!!!!!” (not recommended), or we can show her feeling the strong loss of creating something from nothing, then shoving down the exaggerated emotion, only to unleash it at a later time – directed at someone undeserving. Which is the more interesting story? Who do you identify with more? If your answer is the screaming psychopath, perhaps you should join Darth Vader and the Dark Side.

Point is, when readers identify with the characters, and when they have a stake in the story, we become invested. And when we become invested, we now have a stake in the story. We’ll flip the pages from cover to cover to see what happens next, unable to set the book down. We’ll feel both satisfied at the end, and disappointed there is nothing of the story left to read.

In the title, I also mentioned growth. In a great story, not only does our protagonist change, but our antagonist also changes. Many writers miss the latter point. This doesn’t necessarily mean our antagonist transforms into a saint, but it can mean they learn an important life lesson, or devolve into something even worse.

So, growth of our protagonists. (We can also show protagonists devolving.) What better way to show growth at the end, than flaws at the beginning. Real people have flaws, right? You have flaws, don’t you? I certainly have no flaws, but we all know you do, right? Right, where were we? Flaws, yeah. It’s okay for our characters to have flaws, especially if they’re universally identifiable. What makes a story interesting is how our characters deal with those flaws. Do they learn from their mistakes and get over hard-learned obstacles? Or do they fall to the Dark Side like our forever-friend Darth Vader? Show the story, don’t tell it. Make the reader a friend by showing our characters’ experiences as they endure them. Then leave that lasting impression by showing how far they’ve come. Key is to show our protagonists’ progression little at a time, then compound the growth with extreme experiences. But never leave them stagnant. On the opposite end of the spectrum, if our characters grow too much too quickly, they might lose that ever-so-important quality – reader identification.

Transformation also ties integrally with growth, the difference being, they are rarely recognizably the same person when comparing them at the beginning of the book to the final page. We need to be careful here. As advised above, if our characters grow too quickly, we will lose our audience. Want your characters to transform? Throw unique, interesting, and hard – very, very hard – decisions and obstacles in their paths. They need to make the emotional or logical choice for who they are at that time – which changes them forever. Then keep doing it again. But beware, always change the pace. If we have a non-stop, hard-hitting pace from start to finish, our readers will never be able to come up for air. And breathing is important for most of us.

In Elements of Advanced Storytelling, I promised to dig into the differences between active, reactive, and proactive characters, and which are the most interesting in stories. Okay everyone, raise your hands. Active? Eh, might get a few hands in the air. Reactive? Hmm, probably only one or two. Okay, what about proactive? AHA! There they are! Raise them nice and high! Yep, you are right. Proactive characters are by far the most interesting, and here’s why.

Reactive characters only do what? That’s right – react! Our antagonists will likely be the most interesting characters in this type of character story because they are making everything happen. They are making the decisions for our protagonists – shaping them, forcing them to enact whatever evil plans our antagonists are concocting. Just about the only interesting thing our protagonist can do in this situation is react unexpectedly. But that’s a far cry from our other two types. Active characters are good. They will react, but will also push back. They will create tension, and exert a moving role to drive the story forward. Now, proactive characters take charge. Proactive characters don’t necessarily always know what they want, but they always make decisions (good or bad). This makes for a much more interesting story. It is highly common for the inciting incident in our novel to cause a reaction in our character that impels the story forward all the way to the last page. But if our protagonists are actively doing something in the beginning, and drive the story forward all on their own, that’s when we get caught staying up into the wee hours of the night reading that novel we just can’t put down. This is real tension – driven purely by our proactive characters.

Outlines. Some of us use them, some of us don’t. But I recommend everyone sketch out at least enough about our main characters to understand who they are. The worst thing we can do is think we know our characters, then make them do something they normally wouldn’t for the sake of the plot. If you want a good reference for an outline, here’s my advice. Make your own. There are numerous character outlines you can download off the net. Some are very detailed, some are vague. But, we all need to find that character outline that fits our story, then make it. It could be as little as describing their personalities, their likes/dislikes, tastes, experiences, and what they would do if held at gunpoint. Yes, many characters will never face that latter problem, but you need to know your characters. What better way than to consider what they would do in a life or death situation?

Want more outlining? Okay, write down how you want them to change throughout your novel. Who do they meet? How do they interact? Write down a few jokes they would tell, or physical tics or eccentricities. Show us their turning points and future moments of clarity. The list goes on and on. We should never put it all in our novel, but as writers, we need to know. Key is, stay organized, stay on track. And remember, sometimes when we write that novel, the outline flies out the window. Allow our characters to change, to experience life beyond the bounds we’ve set forth in an outline.

Any questions or comments? Feel free to express yourself. I want to hear your thoughts. I’ve found the above to be some of the best methods (that by the way work universally), but I always keep an open mind, and I’m always striving to learn and grow – to be better than I was yesterday. Thanks for reading, and I look forward to your comments. Thanks!

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CherryBlossomIn the following weeks, I’ll delve into how to take our writing to the next level. In the past months, I’ve written a lot about basic storytelling, shared best practices, shown how to hone our skills, and revealed a little about characters and world building. Here, I’ve broken out Advanced Storytelling into a number of important elements, and will detail each of these into individual posts in the weeks that follow. Hope you enjoy!

  • HOOK YOUR READER: From the first line in your story, it is important to suck the reader in by showing immediate tension with your protagonist. Next week, I’ll discuss what first lines we should avoid, which are overused, and what ingredients grill up an exciting hook. However, this goes far beyond that introductory sentence. When is it appropriate to relax the tension? When should we begin to delve into back-story? At what points in our story should we re-hook the reader with another twist? How do we end it in a way that is both satisfactory to the reader, and leaves them craving for more? Stay tuned, and we’ll delve into the details.
  • AUTHENTIC CHARACTER EMOTION – FLAWS, GROWTH, ARCS, AND TRANSFORMATION OF PROTAGONISTS AND ANTAGONISTS: I’ve shown in previous posts how important character emotion is. Emotion links us to our characters, gives us a stake in the story, and makes us truly care about what happens – connects us to fresh and new experiences. Might even have an impact on our world outside of reading. In this topic, I’ll discuss at what points in our story we should show character growth, (or the lack of), and dig into how to make this experience truly impactful to the reader. We’ll review best practices and the art of taking our characters’ arcs to the next level – both protagonists’ and antagonists’. I’ll explain the differences between proactive, active, and reactive characters. We’ll also dig into this scientifically – showing outlines and how this relates to our plot elements and increases tension.
  • TENSION, CONFLICT, AND THE DRIVING FORCE: To keep the story moving and our readers impulsively flipping the pages into the wee hours of morning, it is imperative to show the steady progression of plot and characters, the enticing details of hazards and wrenches, and the difficulties and growth that ensues. Some good advice: the more we torment our characters, the more interesting the story. When should we ramp up the tension and conflict? When should we relax? Sub-plots are at times necessary, but many times they are not. It is important to consistently progress the storyline, and at the same time, show the little steps and interesting details that keep the readers holding their breath.
  • YOUR WORLD – DETAILS, CULTURE, AND SENSES: It is easy to bog the reader down with unnecessary details, or do the opposite and not show enough. Where is the balance? This depends a lot on the story, style, genre, characters, length, and voice. But it is always important to make the world we portray real to our audience. Here, we’ll delve into the finer details and examples of great stories with interaction – and the differences of styles and how they relate to the overall theme and story structure.
  • THE THREE ACTIONS – ACTION, REACTION, INTERACTION: Characters and the world, the reader and writer, the plot and details. In this topic, I will discuss how we put it all together with the “Three Actions.” I’ll show how they interrelate and the parallels between them. I’ll reveal why these elements are so important and how they impact the storytelling experience.
  • STORY STRUCTURE AND THEMES – OUTLINING VS “PANTSING”: Hundreds if not thousands of books crowd the market, all showing the best ways to structure a story. Here, we will dig into why there are so many different methods, which to use, which to avoid, and why. Is there a “best” way, or does it depend on the style of the author? Should we conform to what the world is telling us, or enhance our natural strengths? There is much controversy here, and I will take a neutral stance in order to show the broadest picture, explain why so many authors are adamant that their own opposing and conflicting views are correct, and give my advice on how to proceed in this vast sea of style.
  • PROSE WITH STYLE AND VOICE – CLARITY, BREVITY, AND WORD CHOICE: Writing is an art, but with any art, the more knowledge and experience one has, the more likely one will succeed. The broader our experiences and perspectives, and the more we open ourselves to possibilities and ideas, the more likely we will achieve our goals. Our work ethic matters. Our passions matter. We must know ourselves, stay in tune to our strengths and weaknesses, then actively make ourselves improve and grow. Grammar might seem basic, but the more knowledgeable one is, the more command one has of language – not to mention an understanding of which rules are breakable and when. In this topic, I will discuss the differences between character and author voice, and expand on the importance of the words we use, and how we use them. There are many styles of storytelling, and I will show examples of some of the most common, and analyze their differences.

Like many, I have a passion for storytelling, but I’m also acutely aware of my strengths and weaknesses. The elements of self-awareness, knowledge, patience, understanding, wisdom, and work ethic are all fruits that set me on my path to success. To grow as a writer is to grow as a person. I look forward to your future comments and interactions.

Whether you write in Fantasy, Romance, Science Fiction, YA, Erotica, Literary Fiction, Horror, or in any other genre, your world shows us your reality.  Some stories require little world development, (as earth already exists).  However, others require a great deal of thought and imagination.  But whatever story you choose to write, make your world a character.

WorldCharacters.  This main element keeps me flipping the pages of any great novel.  I love experiencing life from inside characters’ minds.  It keeps me on my toes, allows me to feel what they feel, hurt when they hurt, love when they love, and hate when they hate.  Writing from a POV (Point of View) is an incredibly valuable tool to develop.  But what does this have to do with the setting – the world?

Well, how do we experience life but through our senses?  Sight, sound, smell, taste, and touch.  And let’s not forget what emotions these senses evoke, the reactions they elicit.  Setting can create tension, complement the mood of the scene, add dangers and surprises to the story, and most of all – can interact with the characters.

Imagine a world without weather – a world neither cold nor hot.  A world without sunlight or darkness – without homes, jungles, mountains, beauty, or horrors.  A world we couldn’t interact with.  If we could imagine such an “environment,” it would be a pretty boring place to live.

The setting of a story allows us a unique opportunity to exaggerate real life, show emotion through a storm, torment our characters, and experience beauty of the impossible.  You might already have a great story with interesting character arcs, a tight 3 act structure, and an awesome beginning and end, but if you don’t have a developed setting, you are missing out on a wonderful opportunity for exploration and experience.

One question I ask myself after creating a new world from scratch is:  How much of this should I show in my story?  The answer?  If you’ve done your homework – created fascinating countries and cities with rich history, know the evolution of your plant life and beasts, generated interesting cultures, wars, literature, languages, games, not to mention weather, magic (if necessary), oceans, and naming conventions – do NOT include all of this in your story.  Show only about 1%.  It isn’t possible to include everything, and if you try, your story will turn out heavy and boring.  Fiction is neither the place nor time for telling.  Take a college class or read some non-fiction.

Instead, show.  Don’t tell.  Let us experience and interact with this fascinating world through the characters’ senses.  Don’t tell us of the history of an ancient palace.  Instead, let your character’s hands run over the rough cracks and ancient carvings.  Let us smell the dust in a cellar that hasn’t seen the light of day for a century.  Let us taste the sweet fruit that exists only in your imagination.  Let us fear as your unique beasts threaten us, as your storms thwart us, as your prisons break us.  Let us fall in love with the colors of your mountains, the smells of your food…  The point is, show us the story that exists in your world – don’t tell us of the world itself.

Once you have developed your world, your characters’ interactions will become richer, the plot more interesting, the arcs more tense.  And if your story doesn’t require world-building, still, let the characters interact with the environment.  If we’re in a cafe, I want to know what the coffee tastes like and if its raining outside.  Show me an argument on the streets, subtle looks of passersby, the discomfort of a three-legged chair, the annoyance of being seated beneath a fan on a cold day.  The richness of your setting allows you to show the personalities of your characters, allows them to interact more freely, and creates a more realistic impression on the reader.

So make that setting a character!  Experiment.  Let your surroundings inspire your imagination.  Both most of all, have fun doing it!  The more fun you have, the more you fall in love with your story, and the more involved you are with your characters, the better the reactions of your readers.  They will love you what you love, hate what you hate, smile when you smile, and cry when you cry.

January 25th! This is the date I plan to have my beta copy of Eyes of the Eidolon out in print. No. Not “plan to.” Will.

Stonehenge has inspired me over the years to rewrite this manuscript several times over – each marked by significant improvement.TeethSmile At the end of each, I found myself asking, Is it good enough now?

The answer became apparent in the form of subsequent rewrites…

After finishing the first draft of this manuscript, I felt I was not yet a writer, but I didn’t know how to improve. I couldn’t understand the differences between my manuscript and the published works of those many professionals who spent years developing their craft. Fortunately, I found my critique group – Stonehenge. They massaged me with hot coals, diced me up with samurai swords, pounded me with meat hammers, but yet, they never left a bruise. Their honest words, kind encouragement, and realistic critiques allowed me to grow and understand those differences I lacked.

And so, the rewriting commenced. First draft, second draft, third draft, and fourth. Mind you, the original manuscript was 214,000 words. Fifth draft, sixth draft, and now seventh. I read books about writing, then wrote more. I listened to podcasts, then wrote again. I read books outside my succor, analyzed classic literature, studied genres of today, and learned through hard work, time, dedication, and by forcing my mind open to the thoughts of others. I attended writers conferences, met with agents, publishers, editors, and authors…

Now, I know my writing is publishable. The core story remains the same, but every aspect of this manuscript has changed for the better.

Why so many drafts? What was I thinking? I attribute this partially to my perfectionism, partially to my love of writing, and partially to the inspiration of my writers group and friends. But here’s the answer. After finishing the last words of every draft, I read the beginning and found myself saying, (aloud mind you), “Ugh, this is crap!”

Was it crap? I don’t know – I think the first few drafts were, but I continued believing this because I had learned so much over the course of rewriting each version. When I started rereading each, it was ridiculous to think this thing was publishable. Yes, I was down on myself and depressed. I tried to stay positive, but at times it proved nearly impossible. But the love of writing inspired me to continue my goal of perfection. And now I realize, writing is an art. It cannot be perfected. And I must say – as a perfectionist – this idea was very challenging to overcome.

Am I still improving? Yes! And always will! I will never be better than my potential, and this idea does not, nor ever will, depress me. It does not weigh me down. It thrills me. It testifies that I can always improve, that I can always be better than I am now.

But the acceleration of growth has reduced. I reread my last draft and thought to myself, This is pretty good! It’s not perfect, nor will it ever be, but for the first time, I am satisfied with it. I am satisfied with the writer I’ve grown into. I know my voice, have a definitive style, and understand so much more than I thought possible.

January 25th! Hold me to this promise. Bug me. Prick me with red pens until I turn black and blue. The paper copy of Eyes of the Eidolon will be available to my beta readers by this date. I look forward to your unique perspectives, inspiring views, careful hands, and final words. Thank you all for the gift of learning.