Archive for April, 2013

Hands1I like action movies, spicy food, and long walks on the beach. Sounds like a dating site mantra, right? Well, there might be something more to this.

Real people have tastes, real people have likes, dislikes, and preferences. Real people discriminate both positively and negatively. Real people are unique. Shouldn’t our characters share similar attributes?

It’s easy to get lost in our plots, interactions, world building, story structure, prose, and a million other important building blocks of storytelling. But in any great book I’ve read, characters are at the center of it all. Characters who seem like real people.

My advice, learn about your characters. In an outlined, plot-driven story, it’s easy to forget about their decisions. It’s easy to make them do something because the plot requires it. But is that decision something our characters would make if truly given the option? Do we even know?

Spend some time building your characters. Get to know their families and friends. Discover what sorts of people they hang out with, and what they like to do in their free time. What decisions have they made in their past to get them to where they are today? What are their hobbies?

In addition, I recommend truly looking at whether they play inactive or active roles in your story. In other words, are your protagonists responding only to how your antagonist set them up, or are they actively progressing and growing based on their own motivations? Commonly, protagonists play inactive roles in the beginning of stories due to the antagonist’s inciting incident, then grow based on their experiences and interactions. However, most great stories I’ve read show the characters actively making hard decisions and progressing the story themselves – and from the very beginning – instead of being pulled along by the plot.

Now, should all the characters likes, dislikes, and preferences be included in the story? I say no. But as the writer, it is important you know them. Give hints to some, and reveal others. This will make a character jump out of the page and come to life.

In short, characters are people too! Know them better than your best friend, even better than yourself. You alone know their pasts, their present, and their futures. Show us who they are, connect us to them, and we won’t be able to put that story down.

I think as writers, the thing we lose sight of more often is what readers desire. People read or watch movies for the story itself and not the form (for the most part). The form being the mechanics and the tidbits, and some people will prefer all the flashy stuff over subtext–that is fine. But honestly, I have a hard time believing someone will put down a book and say, “Wow! What superb use of punctuation and grammar.” I’m not saying this isn’t important, but compared to the story itself, it takes a backseat. And writers can spend too much time agonizing over what is considered proper or accepted.

The story is essential. It is everything. If you cannot present a captivating tale, with a vivid world and characters, no one will even bother to find out if you can write properly. Your book will be discarded. And if you write with perfect grammar, follow every rule, and never show an ounce of imagination, your work will become sterile; your story will be lost in yawns.

And this transcends to any medium. For example, a couple years back, the video game Rage was released, and I was pretty excited to play it. I have always held a fascination for post-apocalyptic stories, and this one looked sweet. The story is thus: an asteroid is coming towards earth, and to survive, arks are created to be buried deep in the earth with people in cryo-sleep. So, the game starts off with your main character awakening 106 years after impact, and immediately you are attacked by Mad Max style bandits and saved by some duder voiced by John Goodman.

Now, the game itself had wonderful mechanics and tidbits. Beautiful graphics, great game play, interesting side quest and characters. However, the story–the reason for playing–was horrendous. The character outright accepts that the ‘Authority’ is bad without question, and all the free settlers are the good guys. Then you go on quests to help these people, and no where along the way do we really find out why the Authority is bad, other than a few scattered allusions. There isn’t even a main villain to fight. You just steal some trinket and game over. WTF! is what I said.

Sure, the game followed the accepted mechanics of creating a video game, but in the end, it will not be remembered (at least by me). Why? There is no substance. It is just a shiny cover with nothing inside.

So, write for the story first. Worry about the mechanics later. I have said this before, I will always say it: follow your instincts. If you write something because you feel the tingle of inspiration, you have probably struck gold, and it may not follow accepted methods of writing nor may it be what is popular. But damn it all, don’t ignore your inspiration.

Anywho, enough of this. Write and write with passion.

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Could have been an awesome story. Epic Fail.

I flew from Sacramento to Denver today, and during the flight, began considering the effects of traveling. Which got me thinking about characters in books. Naturally. (I know, I’m weird.)

Traveling is hard on the body and mind. Strange to consider, because all we’re really doing is sitting there, right? Wrong.

Anytime we’re taken out of our comfort zone, our subconscious heightens our sense of awareness. For some of us, the effect is more conscious. But the more we travel, and the more familiar the locations, the easier it is for our mind to predict. Thus, lowering our stress levels, and lessening exhaustion.

Traveling must be tiring for our characters also. It can be easy to see the plot, know what needs to happen, then write it. But, it’s important to reflect on how this impacts the characters. Are they accustomed to traveling? Are they used to the methods of traveling? Are they familiar with the locations they are traveling to? The journeys our characters take affect them, change them, mold them. But, how?

Look at yourself and consider the effects on you. When you take a trip, how exhausted are you when arriving at your destination? Or perhaps you’re so excited, adrenaline kicks in and you don’t feel the effects until the next day. Interesting, no?

Characters are people too! So write them that way. Show their exhaustion on their journeys. Show their excitement. Show how sore riding in a saddle all day makes them. Show them daydreaming while driving a great distance, then realizing with surprise that they’ve driven miles.

There are many ways to show the effects of travel, but above all, show their humanity. Show realistic emotions and reactions – this will create empathy and understanding. Create tension due to the stress of traveling.

How does this change them? You decide.

I love a good fantasy world.  I live in the real world (and I assume you do too!), so I love the chance to visit different worlds when I read.  When I look at my favorite fantasy books, many are favorites at least in part because I love visiting the place where they’re set.

As a reader, I love elaborate worlds–but as a writer, I must admit that my first thoughts are usually around characters and plot, and much less about the details of where those characters live.  Fortunately, I found a very helpful resource to get me thinking in those directions: Patricia C. Wrede’s Fantasy Worldbuilding Questions.

This is a great tool for anyone trying to jump-start thoughts about creating a new world.  The list provides dozens of questions, often on things I never really thought about–but which spark all sorts of ideas once they’re brought up!

It starts with the basics about the world itself, like physical laws and whether you’re even on Earth.  There’s a section with questions about the magic system, and another one for people and culture: What do people wear, do they have special holidays, what foods do they eat and how do they buy that food?  Do they have culture-specific greetings, and are they friendly to foreigners?  There are also questions about government, geography, and languages…to just scratch the surface.

There are tons of questions on all sorts of aspects of the world.  You may not want to answer every question, but I find that even just reading them helped me to at least keep some concepts at the back of my mind as I write.  And sometimes it was helpful noticing which questions weren’t so relevant–for instance, my novel isn’t about large-scale conflict between countries, so generally all my kingdoms get along reasonably well, and questions about political tensions aren’t so relevant.  But thinking about what a story isn’t can sometimes be as helpful as thinking about what it is.

These questions helped me notice that I have a prevalence of evil magicians in my world, and I’d better explain why so many magicians are evil.  I also had to sit back and look at just how common I wanted magic to be, and decided that for most people in my countries, any magic more powerful than a trinket or a charm was fairly unusual–but not a shock to anyone either.  So they probably don’t cook their dinner using magic, but if they live near a dark forest, an attack by a rogue hippogryph has about the same likelihood as an attack by a pack of wolves.  And they don’t see talking cats every day, but might every year or so.

We know so many details about the culture we live in, but they’re familiar so we take them for granted.  These worldbuilding questions are immensely helpful for making you think about the aspects of the world that we generally don’t need to think about–so that you can decide what they might be like in another world.  If you’re creating a fantasy world or even considering it, then you should explore the Worldbuilding Questions.

And two more suggestions at the end of this post: not only did Patricia C. Wrede write the Worldbuilding Questions, she also wrote the brilliant Enchanted Forest Chronicles, which I highly recommend if you enjoy light-hearted fantasy.

If you enjoy fantasy of any kind, then I also have to tell you about the Once Upon a Time reading experience currently being held by one of my favorite bloggers, Carl of Stainless Steel Droppings.  All you have to do to participate is read and review some fantasy during the spring–and it’s much more fun if you also read other people’s reviews, which are all linked here.  It’s a great community of readers, and a fantastic way to find some new books to read…and new fantasy worlds to explore!